December 2021 - Present: Software Engineering Manager
Vision Pro - Facetime Personas
November 2017 - December 2021: Senior Software Engineer
Reality Composer and Vision Pro - Facetime Personas
Fabric Software developed Fabric Engine, a digital content creation platform to build high-performance production tools for VFX, Games, VR and Visualization.
November 2016 - November 2017: Technical Product Manager
- Product Owner, working on roadmap and release definition (specification of new features that add value and quality to the product, proactively and through user stories negotiated with the stakeholders).
- Customer relationship and consulting management.
- Day-to-day engineering team management and product backlog prioritization.
July 2015 - November 2016: QA & Support Engineer
- Extending development and testing processes (manual and automated) to increase our testing coverage and ensure the product was released with a high-quality bar.
- Providing first-class service to customers on high profile projects all over the world.
- Working one-on-one with the VP of products to ensure proper alignment of the release definition.
October 2012 - October 2017: Associate Professor
- Taught rendering class for the VFX master degree.
Solid Angle developed Arnold, an advanced production rendering software for animation and visual effects, awarded with a Scientific and Engineering Academy award and an engineering Emmy Award. It was acquired by Autodesk in 2016
July 2012 - June 2015: Engineering Manager
- Day-to-day management of the Arnold integration teams (Softimage, Maya, Houdini, Cinema 4D).
- Led the product Documentation.
- Technical Support.
October 2009 - July 2012: Senior Software Engineer
- Lead developer of SItoA, the Softimage to Arnold integration plugin.
- Lead developer of MtoA, the Maya to Arnold integration plugin.
- Shader Writing.
- Technical Support.
August 2009-September 2009: Consultant
For its daily coverage of the U.S. Open 2009, Tennis Channel customized its entire studio set to a Virtual Set made by SMT with Brainstorm eStudio
- Technical support, optimization and shader writing for the real-time virtual set done in Maya.
Ilion Animation Studios created state-of-the-art computer animated features, for worldwide theatrical release. Ilion was acquired by Skydance Media and rebranded to Skydance Animation in 2020.
November 2007 - June 2009: Lighting TD
Worked in Planet 51 film as a liaison between lighting/compositing artists and other dependent departments (R&D, FX, Final Layout)
- Development of pipeline and workflow improvement tools, standing out a real-time relighting tool.
- Technical testing and support of the in-house raytracer used in the film to fulfill the artistic and technical needs of the lighting department.
- Day-to-Day technical management and support of ~30 people.
Brainstorm develops a broadcast real-time graphic solution for virtual production, motion graphics, AR and entertainment.
February 2006 - November 2007: Software Engineer
- Development of front-end features for eStudio such as a Physical camera, a shading postprocessing stack and viewport interaction.
- Development of the Maya integration plugin (C++ API) and the maintenance and testing of the 3ds Max integration plugin.
- Complete photorealistic virtual set creation for product demonstrations at fairs (including modeling, texturing, lighting and GLSL shader programming).
2005: Internship
I explored the capabilities of early AR APIs (ARToolKit) for my final degree project under a 3D real-time environment handled by the Ogre3D engine.
2002-2004: Freelance
I worked as scene modeler and render assistant in the following Feature films:
- 2004 Supertramps: Spanish Academy award nomination to best animated Feature film in 2005.
- 2003 Glup: Spanish Academy award nomination to best animated Feature film in 2004.
- 2002 Anjé: Spanish Academy award nomination to best animated Feature film in 2003.