December 2021 - Present: Software Engineering Manager at
November 2017 - December 2021: Senior Software Engineer at
November 2016 - November 2017: Technical Product Manager at Fabric Software
Fabric Software develops Fabric Engine, a digital content creation platform to build high-performance production tools for VFX, Games, Virtual Reality and Visualization.
My responsibilities include:
- Product Owner, working on roadmap and release definition (specification of new features that add value and quality to the product, proactively and through user stories negotiated with the stakeholders).
- Customer relationship and consulting management.
- Day-to-day engineering team management and product backlog prioritization.
July 2015 - November 2016: QA & Support Engineer at Fabric Software
Fabric Software develops Fabric Engine, a digital content creation platform to build high-performance production tools for VFX, Games, Virtual Reality and Visualization.
My responsibilities included:
- Extending development and testing processes (manual and automated) to increase our testing coverage and ensure the product was released with a high-quality bar.
- Ensuring to provide first-class service to customers on high profile projects all over the world.
- Working one-on-one with the VP of products to ensure proper alignment of the release definition.
October 2012 - October 2017: Associate Professor at U-tad
Digital Art and Technology University
- Rendering Subject from the VFX master degree.
July 2012 - June 2015: Engineering Manager at Solid Angle
Solid Angle develops Arnold, an advanced production rendering software for animation and visual effects, awarded with an Academy Scientific and Engineering Award.
Key responsibilities:
- Day-to-day management of the Arnold integration teams (Softimage, Maya, Houdini, Cinema 4D).
- Leading the product Documentation.
- Technical Support.
October 2009 - July 2012: Senior Software Engineer at Solid Angle
Developers of Arnold, an advanced production rendering software for animation and visual effects, awarded with an Academy Scientific and Engineering Award.
Key responsibilities:
- Lead development of SItoA, the Softimage to Arnold integration plugin.
- Lead development of MtoA, the Maya to Arnold integration plugin.
- Shader Writing.
- Technical Support.
August 2009-September 2009: Consultant at SMT
For its daily coverage of the U.S. Open 2009, Tennis Channel customized its entire studio set to a Virtual Set made by SMT with Brainstorm eStudio
- Technical support, optimization and shader writing for the real-time virtual set done in Maya.
November 2007 - June 2009: Lighting TD at Ilion Animation Studios
Feature film animation studio. Worked in Planet 51 film as a liaison between lighting/compositing artists and other dependent departments (R&D, FX, Final Layout). Main duties:
- Development of pipeline and workflow improvement tools, standing out a real-time relighting tool.
- Technical testing and support of the raytracing render engine used in the film to achieve the artistic and technical needs of the lighting department.
- Day-to-Day technical management and support of ~30 people.
February 2006 - November 2007: Software Engineer at Brainstorm Multimedia
Developers of eStudio, a complete broadcast 3d real-time graphics solution.
My main duties where:
- Development of frontend features for eStudio such as a Physical camera, a shading postprocessing stack and viewport interaction.
- Development of the Maya integration plugin (C++ API) and the maintenance and testing of the 3ds Max integration plugin.
- Complete photorealistic virtual set creation for product demonstrations at fairs (including modeling, texturing, lighting and GLSL shader programming).
2005: Software Engineer Internship at CEIT (Centro de Estudios e Investigaciones Técnicas de Gipuzkoa)
I worked exploring the capabilities of early AR APIs (ARToolKit) for my final degree project.
- Development of an augmented reality application under a 3d real environment managed by the Ogre3D engine.
2002-2004: Freelance at Dibulitoon
Feature film animation studio.
I worked as scene modeler and render assistant in the following Feature films:
- 2004 Supertramps:Spanish Academy award nomination to best animated Feature film in 2005.
- 2003 Glup:Spanish Academy award nomination to best animated Feature film in 2004.
- 2002 Anjé: Spanish Academy award nomination to best animated Feature film in 2003.